1. …some of the main themes were time pressure, worry, risk-taking, embarrassment, and recovery from embarrassment. For me at least, this is what real life user experience design is like.

    — From Print to iPad: Designing a Reading Experience on 90 percent of everything

  2. The best interface is none at all

    — 

    Principles of User Interface Design

    Great collection of 20 Principles, but I’ve extracted my top 10 list below:

    + Clarity is job #1

    + Conserve attention at all costs

    + Keep users in control

    + Direct manipulation is best

    + One primary action per screen

    + Provide a natural next step

    + Smart organization reduces cognitive load

    + A crucial moment: the zero state

    + Great design is invisible

    + Build on other design disciplines

    (via platformsandpixels)

  3. 15 Free ebooks about User Experience and Interface Design  →

    (Source: fredericguerrier)

  4. Feeling inspired after reading A Brief Rant on the Future of Interaction Design by Bret Victor.

“…claiming that Pictures Under Glass is the future of interaction is like claiming that black-and-white is the future of photography. It’s obviously a transitional technology. And the sooner we transition, the better.”

    Feeling inspired after reading A Brief Rant on the Future of Interaction Design by Bret Victor.

    “…claiming that Pictures Under Glass is the future of interaction is like claiming that black-and-white is the future of photography. It’s obviously a transitional technology. And the sooner we transition, the better.”

  5. I liked seeing this prompt today. When an app has problems, it’s reassuring to see that they’re working on it.

    I liked seeing this prompt today. When an app has problems, it’s reassuring to see that they’re working on it.

  6. katychuang:

(via A Lot of Android Phones and Condoms Share the Same Name)

    katychuang:

    (via A Lot of Android Phones and Condoms Share the Same Name)

  7. jcdunn:

Tip: Don’t hold users hostage to access app features. I uninstalled this immediately.

HOLY. MOLY.

    jcdunn:

    Tip: Don’t hold users hostage to access app features. I uninstalled this immediately.

    HOLY. MOLY.

  8. Mashable’s recent article, “10 Things to Plan for When Developing a Mobile App” offers some sage advice. 
Identify a minimally viable solution set: Don’t try to tackle the whole problem at once. Instead, companies should identify a minimally viable solution and start there. In other words, release a basic but functional app as a foundation, then take advantage of the efficient upgrade paths most devices offer to provide regular updates. This enables you to enter the market more quickly and refine as needed. Plus, periodically giving your users access to new developments ensures your organization stays top-of-mind.

    Mashable’s recent article, “10 Things to Plan for When Developing a Mobile App” offers some sage advice. 

    Identify a minimally viable solution set: Don’t try to tackle the whole problem at once. Instead, companies should identify a minimally viable solution and start there. In other words, release a basic but functional app as a foundation, then take advantage of the efficient upgrade paths most devices offer to provide regular updates. This enables you to enter the market more quickly and refine as needed. Plus, periodically giving your users access to new developments ensures your organization stays top-of-mind.

  9. If you can get past the grammatical errors, Brad Frost’s blog entry “Responsive Navigation Patterns” is a decent audit of popular techniques for handling navigation in responsive designs. 

    If you can get past the grammatical errors, Brad Frost’s blog entry “Responsive Navigation Patterns” is a decent audit of popular techniques for handling navigation in responsive designs. 

  10. I’ve been questioned about the absence of a “home” link within apps for iOS. The iOS Human Interfae Guidelines advise against calling your app’s starting point “Home” and the majority of well-designed apps seem to concur, most frequently relying on Back buttons labeled with the prior page’s name.  The Path app, in one of many interesting UI choices, uses neither the standard “Back” Apple suggests nor the “Home” link Apple advises against.  Instead, it uses the branded “P” from its logo.  What do you think about this implementation?

    I’ve been questioned about the absence of a “home” link within apps for iOS. The iOS Human Interfae Guidelines advise against calling your app’s starting point “Home” and the majority of well-designed apps seem to concur, most frequently relying on Back buttons labeled with the prior page’s name. The Path app, in one of many interesting UI choices, uses neither the standard “Back” Apple suggests nor the “Home” link Apple advises against. Instead, it uses the branded “P” from its logo. What do you think about this implementation?